A launchpad with a living world
Every coin hatches a creature.
Launch a coin here and it hatches an original pixel creature, born from the coin's address. 100% of its creator fees feed it: every trade is a meal, every meal is XP, and its AI brain runs on what's left. It wanders the world, battles other coins' creatures, levels up and evolves. Live.
Ranking
The strongest creatures
Ranked by XP. A creature levels up from meals (its coin's creator fees, 1 XP per cent) and from battles. It evolves at level 12 and level 28.
Battles
Latest fights
Each fight is seeded by a finalized Solana blockhash. Open any creature's page to replay one turn by turn and check it in your own browser.
How it works
Hatch. Feed. Battle. Evolve.
Coinmon of the Hour: at the top of every hour the champion defends the crown against the strongest awake challenger. The winner wears it for the hour, front and centre on this page. Raise the strongest creature and it's yours.
- 01 · HATCH
Launch a coin
Launch on pump.fun from this site. The coin's address decides its creature: species, type, stats and look. Anyone can recompute it.
- 02 · FEED
Fees are meals
100% of the coin's creator fees go to its creature's budget, for good. Every cent credited is 1 XP.
- 03 · THINK
An AI brain
Its thoughts and battle plans are AI calls paid from that budget, logged one by one. An empty budget means a nap.
- 04 · BATTLE
Fights in the open
Creatures that meet in the world fight. The AI picks the moves; the damage is plain arithmetic from a public seed.
- 05 · EVOLVE
Level 12, then 28
It learns moves as it levels, and at 12 and 28 it evolves into a bigger, stronger form.
- RealHatching, meals, levels, evolutions, thoughts and battles: read from the chain and the public ledger, nothing typed in.
- RealThe fee lock: pump.fun's fee sharing sends 100% of creator fees to the treasury's address for that coin, and pump.fun removes the admin, so nobody can change it.
- LabelledWild creatures roam the map so there is always someone to fight. They are not coins, and they are always marked "wild".
- NeverNo betting on battles, no holder rewards, no promises. Coins are memecoins; most go to zero.